Then there are the more challenging achievements, which I think are put into the game well and encourages more playthroughs positively. There are your standard natural-progression achievements, defeat X boss, thwart X amount of Pilfers, acquire X number of curses at once etc all of which, are pretty simple and just require time and patience. A whopping 92 achievements can be earned for this title, and they are a nice selection of tasks too. Some of the mobs do not hold the same level of detail, their movements do not seem fluid enough and it causes a somewhat jarring experience whilst exploring.Īnyone who knows me, knows I am a sucker for a good achievement list Undermine has not let me down on this one. The mini Mimic will get you out of nowhere – my favourite mob in the gameĪlong with the good, comes the bad, and Undermine is no exception. Certain techniques have been used well, such as slight changes to the way a wall looks so you know there is a secret to uncover with explosives, or when you destroy all the lights in the room and you are left with darkness surrounding your character. Undermine is pleasing to the eye, it has a fun graphical style which is a joy to experience. The same type of puzzles could still be completed with a dash or a roll, it would just have meant that less frustration was built up due to all the errors that come with jumping in this title. The jumping mechanic works OK for the dodging aspect, but I do believe this title would have benefited from implementing a roll or dash mechanic rather than the high jump that is currently applied. Jumping in this title is horrific, due to the camera angle and graphic style of the game, it is very difficult to determine where the character is jumping to and whether you are going to land where you want to. However, that jump mechanic is a nightmare. YES!! You can pet the dog, and Shadow loves it!
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